AI Insights · Timothy · October 2024
Top 5 Third Person Games in Europe Q3 2024: Performance Overview
Discover the performance trends of the top five third person games in Europe during Q3 2024, with insights into downloads, revenue, and active user metrics.
The third quarter of 2024 saw significant activity in the European market for third person games, with top titles showcasing diverse trends in downloads, revenue, and active users. According to Sensor Tower data, here is an overview of the performance of the top five games on a unified platform.
Last War:Survival by FUNFLY PTE. LTD. experienced a robust revenue stream, peaking at approximately $4.5M in late July and mid-September. Downloads showed a fluctuating pattern, with a notable high of around 545K in late July, declining to about 329K in early September before rising again towards the end of the quarter. The app maintained a healthy weekly active user base, starting at 2.2M and climbing steadily to over 3M by the end of September.
Tencent's PUBG MOBILE maintained a consistent revenue flow, with an initial high of over $3M, dipping to around $1.9M in early September, and recovering slightly by the end of the quarter. Downloads fluctuated between 343K and 432K, with a peak in early September. Weekly active users showed a downward trend, starting from 12.1M and ending at approximately 11.3M.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a revenue surge in early July and late August, reaching over $2M. However, the revenue tapered off to around $644K by the end of September. Downloads remained relatively low, fluctuating between 12.5K and 33.4K. Active users initially increased to over 543K in late July, then gradually decreased to approximately 473K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. exhibited a mixed revenue trend, with two peaks in mid-July and late August, each exceeding $950K. Downloads showed a significant increase in late August, reaching 168K, before settling around 99K by the end of September. Active users rose sharply in late August to 2.8M, then stabilized around 2.4M towards the quarter's close.
Lastly, DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., saw its revenue peaking at $1.3M in early July, then dropping to about $239K in early September, before a slight recovery at the end of the quarter. Downloads were modest, ranging from 23K to 43K throughout the quarter. The app's active user count decreased from 931K to 695K over the same period.
For more detailed insights and trends, visit Sensor Tower.